Friday, 28 January 2011

3DS Max - an introduction to the software.

Ah 3DS Max some software I had used for a little fun back in 2000, only played about with it then, didnt really get very far back then as i didnt really have a clue what to do.

For the first week we just did a little bit of box modelling for which i created a little car which tbh wasnt great and very simple but it work.






The car was never textured but i did learn one pretty important mode for modelling, the X-ray mode. This mode made the object i was modelling see through so that i could see any polygons and shapes which intersected inside the model and thus take up more rendering time for something which isnt seen in game, a very useful bit for saving memory.




X-ray mode.